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Stellar Blade: Expansion and Sequel Considerations Unveiled, Eyeing PC Release

  • 19 May 2024
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The team responsible for the PS5 exclusive Stellar Blade is contemplating the possibility of both a sequel and making the game available on PC. The development house, Shift Up, has expressed its interest in extending the reach of its PS5 exclusive action-RPG to the PC platform, as well as potentially creating a follow-up to the game. A declaration made in a recent submission to the Korea Composite Stock Price Index, uncovered by Gematsu, reveals Shift Up's contemplation of expanding Stellar Blade's availability to PC and developing a sequel.

Released exclusively for PS5 just last month, Stellar Blade was brought to life by Shift Up, which operates independently of Sony's first-party development studios. It has been disclosed that Shift Up is currently developing a title aimed at multiple platforms and next-generation consoles, with a targeted release window set for 2027 or thereafter. It is now anticipated that Stellar Blade may also venture beyond its current PS5 exclusivity.

The filing elaborated on the company’s strategy, emphasizing its focus on creating new intellectual properties to ensure sustainable growth, a contrast to the reliance on established franchises by other gaming firms. Although the information was gleaned from a translation of the original Korean document, certain statements hint at a more definitive plan for introducing Stellar Blade to the PC, inclusive of enhancements to gameplay through downloadable content, and collaborative efforts with other intellectual properties.

On the inaugural day, Stellar Blade rolled out a major update, unveiling a New Game Plus mode and new attire options for the protagonist, Eve. This marked the debut announcement of supplementary downloadable content, contradicting earlier statements from the developers who had dismissed such intentions.

In a newly issued remark, the leader of Stellar Blade's development group explained the rationale for modifying in-game costumes. The changes, they asserted, were aimed at genuine enhancements and not merely for the sake of content purification. They elaborated: "The absence of propriety in an outfit does not automatically increase its attractiveness."