
The evolution of game design is steering away from vast open-world environments toward more focused and concise narratives. This shift is clearly reflected in the changes made for Mafia: The Old Country.
Developers observed that although expansive, free-roaming adventures remain popular, many players lack the time needed to invest in multiple long experiences each year. Recognizing this, Hangar 13 opted for a linear structure that encourages gamers to complete the storyline in one sitting.
The team, led by its president, emphasized the importance of a finished narrative for this prequel experience. Reflecting on the earlier title's fully open-world approach, they noted that while the previous game was well-received, the design did not perfectly match the essence of the franchise.
Key aspects of their decision-making included:
- The desire to provide a coherent, engaging story from beginning to end
- The influence of positive feedback from the remake of the original Mafia
- An intentional move back to the series’ roots in gameplay and narrative style
The game is slated to debut on August 8 for PC, Xbox Series X/S, and PS5, marking a return to a more traditional form of storytelling within the franchise.